top of page

STORY-BASED LEARNING

APPROACH:

Learners: Children ages 6–12 and educators supporting them

Learning Challenge: Help learners build problem-solving and strategic thinking skills within tricky subjects without relying on traditional instruction.

Design Approach: Designed a story-driven, game-based learning experience that combines narrative, rules scaffolding, and guided practice.

Outcome: Learners engaged more deeply with strategic concepts while educators had a clear, repeatable structure to facilitate learning.

STC Logo w (R) (1).png

​- A lead program designer and curriculum writer for Story Time Chess - An award-winning program that teaches children ages 3-12 how to play chess through story-based learning (recognized by New York Times)

- Developed first story-based chess camp curriculum - Program now implemented across global locations.

- Designed learning materials:  I.e. llustrated storyboard art for students and guides for teachers

Kids playing chess
Awards

Illustrations used to visualize scenes on posterguides to teach children chess through the art of storytelling.

Final Illustrations by Kenny Kiernan.

Original charater concept art by Ryan Terry

illustrations to teach children how to play chess through games

Designed numerous products, including learning materials, poster guides, games, stickers, branded swag, licensing products, and puppets with moveable mouths and arms.

Original character concept art by Ryan Terry.

Role: Product Designer

© 2026 by Jennifer DiDonato

bottom of page