STORY-BASED LEARNING
APPROACH:
Learners: Children ages 6–12 and educators supporting them
Learning Challenge: Help learners build problem-solving and strategic thinking skills within tricky subjects without relying on traditional instruction.
Design Approach: Designed a story-driven, game-based learning experience that combines narrative, rules scaffolding, and guided practice.
Outcome: Learners engaged more deeply with strategic concepts while educators had a clear, repeatable structure to facilitate learning.
- A lead program designer and curriculum writer for Story Time Chess - An award-winning program that teaches children ages 3-12 how to play chess through story-based learning (recognized by New York Times)
- Developed first story-based chess camp curriculum - Program now implemented across global locations.
- Designed learning materials: I.e. llustrated storyboard art for students and guides for teachers



Illustrations used to visualize scenes on posterguides to teach children chess through the art of storytelling.
Final Illustrations by Kenny Kiernan.
Original charater concept art by Ryan Terry




Illustrated storyboard art for Story Time Learning's new story series that introduces little learners to classic books and classic games ( Moby Dick + Go Fish). Laughing whale illustration became pillar of book cover and marketing assets.
Final Illustrations by Kenny Kiernan.








